when scrolling through highscore screenshots or youtube minimetro recordings,
I often recognize highscores are in some cities obtained by extensively long
and overlapping/parallel circular lines. I'd like to propose something to make
these dramatically overlong lines approach less attractive.
It really really puzzles me that this strategy seems to be a quite good or even
highscore-prone approach because it absolutely doesn't correspond to
metro network building reality. The authorities out there in the metropolitan
areas of this planet have to look at public budget how many kilometres of
tunnels to dig or viaducts to build.
So why not limit the metro network's length in the play?
There could be a formula saying the network length could be max x times the total
of all interstation distances.
I don't say that this limitation should be very tight. It should only
make the extensively-long-and-parallel-line approach less attractive or
The limitation of max network length could, but doesn't need
to be transparent to the user, until he/she really builds lines like a hero.
So also please take care I am not necessarily proposing an additional budget
function "give me more network length" instead of locomotive, wagon, tunnel etc.
Other users' and developers' feedback very much welcome and appreciated!
Bye bye for the moment,