So I’ve just learnt from the Reddit community that so called “ghost lines” are considered a normal and reasonable solution to solve overcrowding in stations. Someone explained this saying that:
“Mini Metro’s “main” game is honestly far more equivalent to a bus network.”
I think this is strange that the problem of overcrowding in the game is solved by something that isn’t talked about or told to players in the tutorial. The “ghost line” concept shuts out the base game’s playability (e.g. of the city challenges) and its reasonable solvability (i.e. given the tools available and the promoted way of playing) unless players treat the game… not as a metro but as a bus network?
I think this strengthens my earlier request about a complete label change within the game for its modes. Or at least tell players that this is a standard and expected way of playing during the tutorial.