Android 9 Google pixel. I tried with and without headphones. I checked the settings as well as the pause menu. Is there any way to fix this?
Mini Metro does have problems with some Bluetooth headphones on Android due to the game’s low latency requirements. Could you please try force-closing the app, disconnecting your headphones (assuming they’re wireless!) and trying again?
Once the OS realises Mini Metro can’t fill the large audio buffer the Bluetooth driver needs it kills the audio thread, so even if you disconnect the headphones the audio won’t restart until the app does.
We’re putting a message into the game to alert players when this happens as it’s becoming a common problem.
Someone in another game found out it was due to a setting in the Unity Engine, maybe this link helps you along;