In tonight’s daily challenge I had a train pick up only 9 + passengers (rather than a full 12) at a station that had over 20 + passengers waiting. See orange line in clip from screenshot
Do you have the log file for that game session?
No? I have played since then. If I notice this happening again where would I fine the log file? C:\Program Files (x86)\Steam\steamapps\common\MiniMetro\MiniMetro_Data\output_log.txt?
See stickied thread.
I’ve seen it do this occasionally when another train is coming into the station that will go to the same station. It seems to get confused and schedule them on the later train.
output_log.txt (199.0 KB)
Ok here are the files from tonight’s challenge. In the pic you can see that a blue train has just passed through the triangle station without picking up a full load of (water drop) passengers. I noticed this happening at that station several times this game and I caught a purple train leaving behind + passengers once too.
Thanks for reporting this issue. It’s been on our radar for a while now, unfortunately up till now we haven’t had any time to investigate it due to the mobile release. Rest assured it’s high on our priority list now!
The blue train being discussed in the following post in a different bug report is more than likely another example of the same issue:
Actually passengers not getting on the correct train and passengers getting on the incorrect train are two aspects of the same problem: your pathfinding algorithm is buggy.
been noticing this more and more. it seems that when the station is overloaded it just tried to unload as many travelers as it can. it looks like it’s unloading from the top left first. so know knowing that i can usually guess which will be picked up and route a rescue train accordingly.
Just a quick note to say that we recently spent a few days looking into these issues, and found and fixed a number of bugs. So the next update (due in a week or two) will remove almost all of the strange passenger behaviour.
still happening on android version
Thanks for checking in. There is still one last bug that has been super elusive that we’ll be working on solving for a future update.